BioShock 2 (put together by 2K Games) is really a prime demonstration of a sequel that may be as well as an original. In this gaming, you get back to Rapture, Andrew Ryan's once glorious underwater city now overrun featuring its crazed and violent citizens dubbed Splicers. However, as an alternative to playing like a plane crash survivor that became aware of Rapture, now you are a Big Daddy, a formidable foe and protector from the Little Sisters who harvest ADAM.

Although this storyline takes a different approach through the first BioShock, it is always an extremely well-done and crafted tale. The villain in this particular story is Sofia Lamb, each psychologist in Rapture who brainwashed her patients into revolting against Ryan with his fantastic ideals. She has a daughter named Eleanor, who was simply your Little Sister before Rapture descended into madness. At the beginning of BioShock 2, you're ambushed by Lamb, who eliminates Eleanor and murders you looking at her. Ten years later, you might be miraculously resurrected to look for Eleanor and take revenge on Lamb.

BioShock 2 has great action and graphics that stimulate the senses. The soft, jazz music with the random screaming inside the now decrepit Rapture increases the eerie atmosphere. Visually, the action emulates its predecessor: darken and dilapidated buildings, gruesome Splicers, as well as other Big Daddies that could fight to your death to defend their unique Little Sister. The game even offers a whole new challenge: Big Sisters, that are developed Little Sisters. They have all of the strength of a Big Daddy, except Big Sisters are apt to have more dexterity. They also utilize plasmids, that they can don't be afraid to work with against enemies.

The plasmids and weaponry made some improvements. The newer artillery and ammunition can pack a punch against any foe, coming from a Splicer to your Big Daddy. For example, one with the new weapons is often a spear gun which often can equip trapping ammo to deter unsuspecting foes and rocket ammo that sends enemies soaring away before exploding. You are also furnished with a Big Daddy's drill rather then a pathetic wrench like from the first BioShock game. You can also duel wield with weapons and plasmids.

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Most from the plasmids on the first game have remained, though the newer plasmids along with the upgrades to many in the older ones make action more pleasant. "Scout" is usually a new plasmid that may allow you to be invisible to Splicers, enabling a "sneak attack" or simply stay undetected before Splicers traverse the region. "Cyclone Trap" is undoubtedly an older plasmid that remained but received a "face lift." A new option you need to use for "Cyclone Trap" is always to add another plasmid to your trap, causing quantity damage. For example, if your player were to add the "Insect Swarm" plasmid to some cyclone trap, the Splicer won't just be damaged with the trap, but additionally receive damage because of the swarm of insects that followed.

The mini game for hacking machinery is additionally another improvement, making it easier plus more gratifying to control security bots. A reason with this may be the new hack tool, a gun that allows one to shoot a product and hack involved with it remotely. This allows someone to hack machines from the distance while taking cover.

Overall, BioShock 2 is not going to disappoint die hard fans in the previous installment or anyone who enjoys the FPS and survival horror genre.

© 2016 Mary Mitchell. 12 Pike St, New York, NY 10002
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